Wednesday, October 30, 2013

The Legend of Zelda: Part 2

Let us take a moment to discuss this biggest jerk I have ever encountered. This guy:
Image from superadventuresingaming.blogspot.com, emphasis mine.

According to zeldadungeon.net, he's called Zora, and I HATE HIM! He pops up out of the water -- any water -- and shoots stinking fireballs that always hit me. Every. Single. Time. I'm pretty sure he's the cause of most of the cussing that takes place when I play this game. 

While we're at it, I should mention the whirly-gigs you see in the picture. They're annoying as well because they're super fast and you can't hit them until they come to a complete stop. Zeldadungeon.net says that they're called peahats. Both they and Zora are on my blacklist.

Aside from the frustration I feel because I'm just not very good at dealing with enemies, I'm having a good time with The Legend of Zelda. Last night I made it through dungeon number 2, and felt super accomplished once I did. I have to go back though because I missed whatever item is in there, and Logan told me there's an item in every dungeon. It's nice having Logan around -- it's like having a game guide that cuddles you while you play.

I do kind of cheat through Logan, though. The final boss of the second dungeon is a dinosaur, and if I hadn't seen him fight a couple, I wouldn't have known how to kill it. I wish I could show you a picture of him, but I can't find a good one and my phone doesn't photograph the tv very well.

Tonight I'm hoping to find dungeon 3, so stay tuned!


Tuesday, October 29, 2013

The Legend of Zelda: Part 1



 Last night I started playing The Legend of Zelda. I wanted to play it on the NES, but Logan insisted we get it on the Wii to save the NES the strain. Because I've never played Zelda, I wanted to have the full old-school experience, but I understand his concern.
Image from fatratgaming.com

I needn't have worried about losing the old-school experience though, because about a minute into the game I realized Logan isn't kidding around when he says old games are much harder than new games (in general, of course). I died a few times before I even managed to find my way to the first dungeon, mainly because of the jerk in the water.

Image from ign.com





I finally did make it to the first dungeon and died a number of times in there before I finally got the swing of the game and managed to walk a couple feet in a row without getting the crap smacked out of me. But then I had to master the art of walking through doors, which sounds easy, but actually requires pinpoint accuracy. I cannot tell you how many times I have walked into walls already and before I stopped playing, I'd only completed my first boss fight. 

Image from superadventuresingaming.blogspot.com































 Aside from the frustration that I'm suffering because of the game's difficulty, I'm having a good time so far. There isn't really a story at all (at least not yet) and it's not the best visual experience in the world, but I like that I'm doing something that's challenging and works out my brain in a way that I'm not used to.




Monday, October 28, 2013

The Legend of Zelda and the Symphony of the Goddesses

Last night, I took Logan to the Symphony of the Goddesses show put on by the Cincinnati Symphony Orchestra. It was a Legend of Zelda-themed show that played music from a whole bunch of the games, accompanied by a cool video of game clips that corresponded to the songs. It was an absolutely fantastic show, and he was as thrilled about it as I could have hoped.

Image from zelda-symphony.com
Unfortunately, though understandably, recording and pictures of the show weren't allowed, so I can't share any of the actual performance with you, but I do want to talk about how it made me feel about games.

Watching those clips of various Zelda games (many of which I haven't played -- lose 50 nerd points) reminded me how inspiring games can be. An orchestra was playing pieces from the games, which a LOT of people went to go listen to. And many, many more people are fans of the Zelda series than just the ones who were at the show.

Why? Because Zelda (and when I say "Zelda" I'm referring to the franchise as a whole, not one specific game) is the epitome of what we love about games. It's a classic story of good vs. evil where we know good will prevail because we have as many lives as we need in order to complete the game. We are given a worthy mission -- go save the world from darkness and also rescue this super-cool princess. We're set in a world that is fun to explore and has a lot to see and discover besides just the parts that are fundamental to the plot.

In other words, we're given a clear purpose and the means to achieve that purpose -- something I think we all crave in our day-to-day lives.

Image from fatratgaming.com



























Going to see the show made Logan decide to replay the series and I think I might just join him. Stay tuned for gaming updates and blogs about over-thinking the symbols and messages in games!

I'll leave you with this video about Ocarina of Time, which is hilarious:

Thursday, October 24, 2013

A BETTER PENCIL Chapter 8: Writing on Screen

This is going to be a review of a chapter of our textbook for my Writing for the Digital Age class. I'm just warning you so if you aren't interested you can just skip this one and come back tomorrow or Saturday for a post about something fun.

Considering the only person who's probably left at this point is Dr. Alberti, I'm just going to write this one for you. Hi, Dr. Alberti!

First off, I'd like to thank you for requiring the Baron book over something else, because I actually find it enjoyable to read. Not only do I not dread my reading for this class, I kind of look forward to it in an ultra-nerdy kind of way.

Now, about chapter 8 specifically, there's a quote near the beginning that I would like to discuss. When talking about computer generated texts, Baron says that their
value and reliability go unquestioned by their enthusiastic practitioners, but which prompt serious objections from the vociferous technophobes who still long for an imaginary 'good old days,' a golden age that never really was, when texts were simpler and more reliable.
I think this sentiment of non-existent "good old days" is interesting not only in the context of technological texts but also with print texts. We, in general, are mistrusting of new technologies because we get stuck in a rut. We get comfortable with certain ways of doing things, and altering those patterns is hard and kind of scary because there's a potential for things to get worse instead of better.

But when it comes to reading books, and I'm talking traditional paper books here, we're the same way. We are always claiming that literature isn't what it used to be and writers aren't as good as they once were and that pop fiction and fads such as the current zombie craze are going to ruin literature forever. They really aren't. I mean, good stories are good stories, and good writers will always exist to tell those stories, regardless of what's popular at the time. And who's to say that zombie books and paranormal romance are always bad things? Look at Frankenstein and Dracula.

I guess what I'm driving at is that I understand this yearning for the non-existent, "better" past, and I recognize that I'm guilty of those same irrational desires, but that we shouldn't feel this way. New technologies, modes of delivery, and types of writing are not going to ruin literature, reading, and the language as we know it. Change it, yes, but that doesn't necessarily have to be a bad thing.

Monday, October 21, 2013

The Ohio Ren. Faire

This past weekend, my brother came up for a visit. Travis and I haven't seen each other for a while since we're both so busy, and it was really nice to catch up for just a little while. His birthday is Halloween, and as a birthday treat, I took him to the Ohio Renaissance Faire.

We had a great time, even though the day was extremely cold and it drizzled on us the whole time we were there. Travis hadn't been to anything quite so nerdy, being a sports guy and interested in popular stuff as he is, but he loved it. Sometimes I don't see how we're related because we're so opposite, but times like this past weekend remind me just how similar we really are. We express our delight in much the same way, as well as our disappointments and frustration. It's funny, but I noticed we even use a lot of the same phrases with the same intonation.

Unfortunately, I didn't take many pictures while we there because I didn't want to get my phone wet or remove my hands from my toasty jacket pockets, but there is one I want to share of a costume I saw while I was there.

I'm assuming the photographed lady won't mind since you can't see her face or anything. I saw some other good costumes, but I don't want to put them on the blog in case the subject doesn't want their face all over the Internet.

Anyway, LOOK AT THOSE WINGS! They're stunning! I would love to make some sort of fall fairy costume like this for myself.

I also saw a pretty cool yarn-bombed tree while we were out and had to snap a picture of it. I'm a sucker for a good yarn bomb.

Fantastic!

I hope you had a good weekend as well. What did you do?


Friday, October 18, 2013

Performance, Play, and Transmedia Navigation

For my Writing in the Digital Age class, we're reading an article by Henry Jenkins called "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century." The title is quite a mouthful, but the work itself is surprisingly accessible and interesting.

One of the things Jenkins talks about are the "new skills" that we now need in order to function in a media-driven society. Eleven skills are listed, but the three that interest me the most are play, performance, and transmedia navigation. Jenkins definitions for these terms are as follows:
Play — the capacity to experiment with one’s surroundings as a form of problem-solving 
Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery 
Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities

These are interesting to me because I like to have my hands in a lot of different platforms at the same time, and find the differences between different mediums fascinating. I'm particularly fond of examining what makes certain things work versus certain other things on multiple sites.

Lets take, for example, my Twitter feed versus my Facebook profile. Though both are very personal for me -- I don't keep them for work -- they feel quite different. They feel this way because I utilize the performance that Jenkins writes about. I adopt different identities for these two sites, and view this as a kind of play.

Not only this, but I like thinking about the transmedia navigation that Jenkins mentions. Following current events on multiple platforms is an adventure, because each platform highlights different aspects of the same event in a different way. And somehow, I can keep track of all these different feeds seamlessly.

Nobody taught me these skills, but I find Jenkins' proposal to begin teaching these skills intriguing. How would we go about creating classes for these skills? Can we teach these skills, or must one simply be willing to experiment and make mistakes in order to learn how to navigate the various media they come into contact with?
 

Wednesday, October 16, 2013

Instructions

In my technical writing class, we're doing our "process assignment," which basically amounts to writing instructions for something. We're allowed to do it over whatever we want and, as usual, that freedom is a little daunting. I want to write instructions for something fun and/or interesting, but I'm coming up blank. So far, my thought process has gone a bit like this: 

What are you good at, Autumn?
Well, I'm pretty good at yarn stuff.
Ok, that's a good start. What kind of yarn stuff could you talk about?
Checking project gauge, blocking, doing a specific stitch, choosing appropriate yarn for a project, spinning...
Wow! Look at you! You've got lots of ideas. What seems to be the problem?
I learned all of those things from a set of instructions, so my instructions would be exactly the same as instructions that are already out there. I don't want to accidentally plagiarize.
Hm, I see your point. Can you think of anything you taught yourself?
Nope.
Shit.
Exactly.

You see my predicament? The worst part is, the draft is due tomorrow.

Ugh.

Monday, October 14, 2013

Gracie

I love animals. I particularly love cute, furry animals, and can never get enough of them. Luckily for me, I got to house-sit for a colleague/friend this weekend and got to play with her dog, Gracie, and two cats, Stevie and Marvin.

I have two cats that I absolutely adore and wouldn't trade for anything in the world, but watching Gracie reminded me how much I like dogs. So, in honor of my love for dogs (and my love for lists) here are the top five reasons I love Gracie (and dogs in general).
Long walks are rough.
1. She's not afraid to show her excitement. I love it when people get really excited and passionate about something, even something small and/or silly, but we tend to squash that tendency for the sake of seeming "normal." Gracie doesn't. She lets me know she loves that I just walked into the room.


2. Gracie likes to walk. I also like walking, and when I have Gracie with me, it's even better. She gives me companionship without having to feel the quiet moments with chatter.

3. She thrives on routine. I like doing the same types of things at the same time everyday, so the fact that Gracie is game for this as well is nice.

4. Gracie likes to play and be silly. I can make a total fool out of myself with Gracie and not only does she not care, she likes it.

5. She's adorable. I mean, just look at her!

Cute doggy smile.

Wednesday, October 9, 2013

Technologic Aesthetics

"In an attempt to counteract suspicion, new technologies may mimic the look of older ones in order to gain readers' trust." --Dennis Baron, A Better Pencil.

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Image from Goodreads.com

This quote from our Writing in the Digital Age reading really got me thinking yesterday evening. Why is it that we place so much emphasis on the looks of things in order to evaluate their authenticity? This is true of all people, and not just with technology and writing, but with almost everything in our lives.

We're a prejudiced species, which is  neither good nor bad. We have the gift of self-awareness, so of course we're going to have biases that are connected to our thoughts and that will affect our perceptions of the world. These biases come from everywhere -- our upbringing, commercial media, our daily interactions, our past experiences -- and impact every aspect of our lives.

What I'm fascinated with is the impact of our bias on the way we visually perceive things. Things that don't really matter. I can understand biases on physical things. For example, someone who doesn't like big dogs and is afraid of them even before seeing if the dog is nice has a pretty justified reason -- big dogs could potentially hurt you. Even people who judge other people usually have some kind of logic (we won't get into the sense of that right now). But the look of technology? Pure aesthetics? Why does it matter?



When I say it like that, of course it seems silly. If you're anything like me, you're probably saying to yourself "well, it doesn't really matter, as long as functionality isn't an issue." But that's not true. We really do prefer certain aesthetics over others, even when functionality is comparable.

For example, on my Kindle Fire (which I love, and no, Amazon doesn't pay me to say that) some books get distorted because the publisher/self-publisher/whatever didn't do a great job formatting the text for e-book. That shouldn't reflect on my perception of the text, but it does, because I'm used to neat, orderly books. Forget the fact that I'm aware why the formatting problems happen and that my logical brain knows it makes no difference to the words themselves, my bias makes me want to put the book down or dismiss anything it says as untrustworthy.

What are your thoughts on aesthetics in writing and technology? What are some of your biases? I'd love to hear your stories in the comments!

Monday, October 7, 2013

Ah! It's a Snake!

This past weekend there was quite a bit of excitement at the Shuler/Smith apartment because of this guy.

photo 1.JPG

I caught that little snake in our bedroom right beside my reading chair. On Friday night I was reading in my usual spot with Hexe (one of my cats), when she started freaking out. She puffed out her fur, jumped onto the floor, and began frantically digging at a bag of yarn. Now, as much as my cats love yarn, they never go for it in bags, preferring to wait until I'm working with it and they can screw up a project, so this reaction was unexpected.

I assumed that the she had spotted a cricket, since that's the only kind of bug that tends to get either one of the cats rattled. Our apartment is underground, so crickets and spiders are pretty frequent visitors. You can imagine my surprise when I lifted up the bag of yarn and saw a snake instead! 

I caught him in a gift box and released him into the wild, where I think he'll be very happy.




An Unfinished Book

Last night I made the difficult decision to let go of a book. You may remember from a couple weeks ago that I was reading The Eye of the World by Robert Jordan, the first in his famous Wheel of Time series.








The Eye of the World (Wheel of Time, #1)
Logan has been obsessed with the series for a couple months now, so I told him I would read them so he'd have someone to talk to about them. I made it about a third of the way through when I finally admitted to myself that I just wasn't enjoying the story.


I can't really put my finger on why I wasn't enjoying myself. The writing style is fine, the characters are pretty interesting, and the plot is fun. It has all the elements of stereotypical fantasy I usually enjoy in a book, but it just wasn't cutting it. I didn't feel myself drawn to read it like I normally am with books, and every time I picked it up, it felt like homework, not something enjoyable to spend my free time on.


Have you ever had books like that? Books that you just didn't like for some reason you couldn't quite explain? Do you go back and try them again later, or let them go for good?

Wednesday, October 2, 2013

Jane McGonigal: Gaming Can Make a Better World



I recently watched the above video for class and found it absolutely fascinating. Go ahead and take 20 minutes to enjoy it -- I'll wait.

Cool, right?

If you didn't watch it (shame on you) McGonigal is basically saying that video games make us awesome people and we can use games to better our world. She completely convinced me. Everything she said about how we play games and change our mentalities as we play rang true. I am more optimistic in games than anywhere else. I am more social. I am more willing to help others even when there's nothing in it for me.

The real question now is how am I going to apply those skills to my real life? I'm sure there's a way, I just haven't figured it out quite yet.