Image from justpushstart.com |
As you can see, I decided to start playing A Link to the Past rather than to continue with The Legend of Zelda. I think it was the right decision, because I'm already having way more fun. I'm missing out on some serious potential nerd cred, but whatever.
My initial impression of LttP is that it's a bigger fan of puzzles than the original. Instead of just hitting enemies, you have to know how to hit them. Case in point -- the most recent boss that I defeated, pictured below. I was super proud of myself for figuring out how to beat him on my very first attempt, and Logan was the very picture of disbelief, because he saw me beat the boss in the dungeon before.
Image from digital-polyphony.com |
Which, let's talk about that guy for a minute. I thought Zora was a jerk, but he's got nothing on Moldorm. Moldorm is a jerk, not because he takes much health at a time or anything, but because he's so pushy! And his health resets every time he knocks you off the platform! Let's just say that after getting him down to one hit left three times in a row only to get knocked to the floor below to start over, I was saying some words that my mother would not approve of.
Image from zelda.wikia.com |
But the sense of accomplishment I got when I finally beat him was unbeatable. Even finding the Master Sword directly afterwards meant nothing in comparison. I have a feeling that the fight against Moldorm is going to be a constant companion in my memory when I'm trying to get through something difficult. Can't finish my essay? Don't want to clean out the litter box? Getting out of bed is an absolute chore? Heck, I can do all that stuff and more, after all, I beat Moldorm!
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